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Cossack Citadel 1: Page 6

January 13th, 2015, 12:00 pm

Average Rating: 5.00
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Author's Comments:

January 4th, 2015, 1:31 pm

Compared to the incredible Balloon, this thing doesn't look as useful. I can't imagine a whole lot of situations that we didn't rather use the Balloon or the Rush Coil for.

October 23rd, 2019, 6:31 am

January 9th, 2015, 10:04 am

I suppose this thing lets you stick to the ceiling rather than just reach it. There might be applications for it.

User's Comments:

Reply Alienoid, January 13th, 2015, 12:02 pm


Reply supercomputer276, January 13th, 2015, 12:11 pm

Also, firing at low ceilings on jumps may help? Don't quote me on that, I never got that far.

Reply Shadow_Da_Hedgie, January 13th, 2015, 12:29 pm

Too bad Mega can't inhale enemies, huh?

Reply Ultimate Yoshi, January 13th, 2015, 12:33 pm

Fun fact: That simple ladder jump in panel 2 used to endlessly kill me and I was never able to make it.

I used to suck at Mega Man.

Reply Extremmefan, January 13th, 2015, 12:49 pm

@Ultimate Yoshi: LP #01: Mega Man 2?

Reply Ultimate Yoshi, January 13th, 2015, 1:55 pm

@Extremmefan: That... has nothing to do with what I just said? At all? Why even bring it up?

Reply Extremmefan, January 13th, 2015, 2:04 pm

@Ultimate Yoshi: Personally, I thought it was the first Mega Man game that first gave you trouble (ironically the first LP too!), But since you did LPs named "Mega Man Project", with all the Mega Man games, it is true that you used to suck at Mega Man games.

Reply DeeBert (Guest), January 13th, 2015, 2:33 pm

Too bad you can't aim the wire anywhere else besides up...

Reply brass (Guest), January 13th, 2015, 5:57 pm

The wire adapter in Rockman 4 minus infinity is alot better than the one here

Reply kmarwx, January 13th, 2015, 6:10 pm


Minus Infinity is just generally a better game than Mega Man 4, honestly. The only downside is that it's harder to actually get working than MM4 because you have to A) run it on an emulator and B) actually go in and patch over the MM4 ROM.

Although, if I recall correctly, there's somebody who actually managed to port 4MI over onto an NES cartridge, which would be a really cool thing to have. I should look into that...

Reply Luigi_96, January 13th, 2015, 6:07 pm

Now that, I don't remember from Mega.

Reply Striffy (Guest), January 14th, 2015, 8:44 am

holy crud. I'm so glad this comic still exists.
i haven't been on smackjeeves in probably two or three years. It's still funny :D

Reply Striffy (Guest), January 15th, 2015, 7:13 am

@Striffy: and now i've reread it in its entirety. :D

Seems i showed up mid MM2 and disappeared mid MM3's been longer than i thought. Off to try to get into my old account!

Reply Arcict (Guest), January 14th, 2015, 10:05 am

Clever use of even the simplest powerups often gets better results than excessive use of the most obscure.

The thing is, the wire has potential, but only IF the level is built to maximize on it.

I could imagine an entire megaman spinoff game based entirely on the non-robot-master-non-rush-powerups (such as the wire) where the challenge is using them properly.

Reply SeanDude106, January 14th, 2015, 2:36 pm

I made a mistake about nes Turns out that's a completely different site that DOES require Java. The site I wanted you to use is called Now this site doesn't require java

Reply Alienoid, January 14th, 2015, 11:50 pm

@SeanDude106: Whiiich doesn't quite matter now that they're using an offline emulator.

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