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Hard Man: page 22

July 1st, 2011, 12:00 pm

Average Rating: 4.50
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Author's Comments:

June 30th, 2011, 3:55 pm


October 17th, 2019, 4:39 pm

July 1st, 2011, 7:13 am

Proto didn't not hit me even once.

User's Comments:

Reply awsome guy, July 1st, 2011, 12:17 pm


Reply Lasercatz, July 1st, 2011, 12:18 pm

I don't know how to deal with 1337-speak Protoman.

Reply virtualboy2558, July 1st, 2011, 12:31 pm

Protoman needs to swallow a Webster's dictionary...

Reply Ultimate Yoshi, July 1st, 2011, 1:01 pm

12 is an improvement to 8, at least! :D

Reply Destinytail0, July 1st, 2011, 1:16 pm

Murphy Comment XP

Reply RedJac, July 1st, 2011, 4:04 pm

You can do it! ...He can't do it.

Reply The_mad_one, July 2nd, 2011, 7:11 am

@ Metal and all people 'helping':

Sorry, but with strategy videos it's really getting out of hand.

We've mentioned a few times before that we don't want spoilers. Still, on every battle we die even once on, we get comments telling us exactly how to play the game to win.

The point of this comic was, and has always been, bringing the story of exploring the games and everything you encounter within it. To bring the journey as it would have been to everyone (at least, before internet was this common to cheat with), to turn those sensations into an adventure.

If every obstacle is provided with a walkthrough, that loses its meaning.

And though we're usually ahead of the pages, (which not only makes it disturbing, but pointless as well), there's been several of them that warned us of things way in the future, such as needing crash bombs for the wall boss.

Though it's pretty obvious that it's an attempt to help, all these tiny walkthroughs, including things like 'slide under him at the center' or 'wait for him to charge', are really just annoying and get in the way of making this comic as it's supposed to be.

So please, just stop telling us how to defeat anyone. :(

Reply Metal (Guest), July 2nd, 2011, 7:32 am


I'll delete the post right away.

Reply Shadow_Da_Hedgie, July 2nd, 2011, 12:34 pm

I'll try to stop.

... top spin is not stupid though.

Reply The_mad_one, July 2nd, 2011, 2:06 pm

@ Shadow_Da_Hedgie: But the incredible weakness of monkeys towards it is. X3

Reply Shadow_Da_Hedgie, July 3rd, 2011, 3:23 am

Oh, you were calling their weakness to it stupid? Fair enough~

I still can't believe you used Top Spin against Hard Man though... I'm not sure if you know this yet, but Hard Knuckle IS Top Man's weakness. I figure it's fine to tell you that since you already beat him and it wouldn't take too much experimenting in the rematch to find that out. Not to mention there is ALOT of things before the refight, like *spoilers censored*

Reply The_mad_one, July 3rd, 2011, 8:07 am

@Shadow_Da_Hedgie: Afterwards is no problem, I guess. Since we've already beaten him the HARD way (I hardly (what the heck...) intended that one), the rematch won't add much anyway, except a bunch of tedious restarts. ^^'

Reply 161616, January 18th, 2014, 3:22 pm

Panels 1-2 do the matching thing, yay!

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